
There, BamBam the smith will convert them into a new weapon or armor. Firstly, you’ll find blueprints that you can take back to the smithy. This way, you can find a combination that allows you to play the way you like to play.Ī: There are two types of crafting.

On the flip side of that - you could have a spear with a bow and arrow and light armor which would give you an almost rogue build that would allow you to nip in and out of combat. This is going to give you a super tanky build with a lot of defense and damage but you’re going to be super slow. For example, you could equip an ax, a two-handed hammer, and a crossbow as well as heavy armor. Q: Are there skills, talents, builds, and something of the sort?Ī: There are no skills or talents, it's all based on how you want to play. On top of this, armor has enemy resistance so you’ll need to select the right gear for the enemy you're facing. The weight of the armor affects the speed of your dodge roll and your ability to evade attacks. In addition to this, armor has its own stats. This also carries over into two-handed weapons. Each of these weapon types is slightly different, for example, spears are fast but weaker whereas hammers and axes are slow but powerful. Weapons come in one of three different types - swords, spears, and axes. Things like the Redwall and MouseGuard books, as well animated movies like Wind in the Willows and The Secret of NIMH.Ī: Character customization is all based on your weapon and armor loadout.
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Q: Are there other games or media that inspired your work?Ī: The world of Tails of Iron is obviously full of anthropomorphized critters so there were some major influences there. The main thing we’ve added to that recipe is that we have a very definitive story that drives the whole game. Hollow Knight has all of the things we wanted to bring to Tails of Iron - Souls-like combat, explorable worlds, and intriguing characters.

Q: Was Hollow Knight something you were looking up to with your game?Ī: Of course! Hollow Knight is the pinnacle of indie Souls-like games alongside Salt and Sanctuary. We really liked the combination of an epic world teamed with intriguing characters, mixed with deep and methodical combat.
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Games like The Witcher series inspired us greatly during development. We liked that difficulty curve and we enjoyed the slow, deliberate combat that many of them offer. Q: Speaking of Souls-like games, how much of an inspiration were they while working on Tails of Iron?Ī: Souls-likes were definitely an inspiration for us.
